![]() ![]() ![]() We’ve already started working on the new updates so that, as we head towards launch, everything will be ready and functional. Then there was the Steam Next Fest: one intense week during which Steam users got to play the demo of Batora: Lost Haven and give us their feedback once again. Work-in-progress updates for final release We made the companion a part of the gameplay, so it now has an active role in fights too We re-designed puzzles and VFX to be more accessible and clear we also improved control sharpness ![]() We improved the enemies’ spawn system to allow management of specific spawn points, increasing the fights’ variety and making them more “choreographic” We improved the combat system in terms of AI and skills to make it more fun and strategically interesting We improved the in-game notification system and the VFX for level-up and acquired items, to highlight in a more incisive way whenever players reach a new level or get runes or new skills We introduced the camera shake and freeze on hit and improved the attacks’ VFX to ensure that physical hits would give the right “impact” feeling We improved the animation system, the combo windows, and overall responsiveness of the controls
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